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Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.07.26 02:16:00 -
[1]
I thought about removing the 25% cap penaty inplace of 10% more to cap useage of MWD's a cycle but then you already have a sig radius nerf, power grid annhiliation and cap per cycle joke also.
I love MWD's, but it's not an easy marrige...
So many penalties on 1 module
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Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.07.26 02:58:00 -
[2]
it's sad that a MWD has to automatically f0kup your tank.
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Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.07.26 19:26:00 -
[3]
Originally by: Nebuli Let me get this right for those opposing it...
So youre saying on your sniper BS and Raven you would fit a mwd to it if their was no cap penalty?
What a crock, why dont you fit one now? does a sniper run into cap problems? dont think so, so why not fit one now?
Does Raven need to adjust its range to hit anything? does it need cap to do what it does? most pvp ravens have a cap injecter anyway so why not fit a mwd anyway?
I'll tell you why, FITTING, that right their is why most BS dont fit them now NOT because of the cap penalty.
If you dont believe me go fit a megathron with rails and a MWD, you cant fit a 7th rail, so yeah I'm sure if we remove the 25% cap penalty every sniper megas gonna suddenly go out and fit a mwd 
QFFT
Roden Shipyards? MWD cap penalty? |

Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.07.27 18:00:00 -
[4]
personnaly, i'd like some official responce to this thread. Whether there considering it, or that we should just all go to hell... Either would be appriciated tbh.
Roden Shipyards? MWD cap penalty? |

Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.08.01 21:00:00 -
[5]
Originally by: Aramendel
Originally by: Gariuys Yes mwd is what keeps blasterboats and to lesser degree AC boast work. Making it even easier for their targets fit a mwd as well, makes it all that harder to get in range. Killing off the ships you're trying to help.
Bingo. Thats the point almost everyone is missing here. If it has no cap penality it will be a standard module for BSs and cruisers. Yes, it needs more cap, sig radius penalities, etc - but the massive speed bonus outweights those.
If the cap penality would be removed we'll see quite soon complaints from closerange ship pilots because they cannot catch their target unless they warp within a few km or catch it sleeping long enough.
Do you really think sniper ships don't fit MWD's because they need to keep there tanks up???
Give me a break
Roden Shipyards? MWD cap penalty? |

Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.08.01 21:03:00 -
[6]
Originally by: Aramendel
Originally by: Laboratus So that you can push out 400-600dps. Compared to 1000+ dps of blasterboats. As in, to be at all effective.
One gun less won't decrease your dps by a significant amount. Also note that the dps of blasterboats is zero (aka nada. zip. zilch.) if you can stay out of their range.
Blaster boats are almost inveribly faster than snipers by design, player skill spec....
And no, if a sniper with mwd or not, 150km and i'm in a blaster boat... i'm not going to attempt to mwd it it, thats just foolish.
Add some real world perpective to your lame statements that the 25% less cap is the reason why everyone doesn't fit mwd's.
Roden Shipyards? MWD cap penalty? |

Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.08.01 23:31:00 -
[7]
Edited by: Pattern Clarc on 01/08/2006 23:31:43
Originally by: Aramendel Skillwise..maybe - for low-SP scenarios. A mega would need about 2-3 lvls more in accelleration control to be faster than a tempest. Although in those cases the cap will run out before before the other ship will actually catch up.
Strangly, isnt what this thread is all about 0.0
Originally by: Aramendel
And you do not need to be 150km away..30km are just dandy.
30km is in range of null and webber drones and generally outside of warp scrabling range... try closing 10km in a tempest before my mega or hyperion warps out.
However, your post lost the plot when you started talking about mega's and tempests... what does anything you just said have anything to do with the OP's suggestion?
Roden Shipyards? MWD cap penalty? |

Pattern Clarc
Dark Destiny Inc.
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Posted - 2006.08.02 01:38:00 -
[8]
Edited by: Pattern Clarc on 02/08/2006 01:41:36
Originally by: Aramendel
Not really, I was just proving your point wrong, namely that blasterships are generally faster than other ships....
 Not really, I could think of 2/3 other exceptions but when setup standardly, my point still stands.
Originally by: Aramendel Everything, because making MWDs more attractive to fit is helping *and* hurting blasterships. They are both their advantage and their achilles heel.
It has nothing to do with fitting, fitting reqs will be the same - if your talking about tank set ups. the 25% difference in cap is just a meaningless one, for all ships, but for certain types of ships, are more of a hinderance than a designed aspect that actually benifits or balances gameplay... And really, I highly doubt the issuse with cap would encourage everyone who doesn't use them at the moment, to use them now... mainly because of the other pennalties which are still too harsh imho.
Originally by: Aramendel
Webbing drones are no argument because nothing stops the other ship to use those itself.
Sp's for sp's, and drone bay for drone bay, a mega pilot is more likely to carry webber drones than a mimitar pilot. Sure, theres nothign to stop a mimitar pilot carrying them but theres also nothing stopping a megathron pilot from adding 2/3 overdrives and attempting to outspeed a temptest. - it's just a silly unlikely rl argument stated just to nitpick.
Originally by: Aramendel While he tempest is a good AC boat it is also an excellent artillery plattform. You are grasping at straws.
once again said just to nit pick. Isn't the megathron good at sniping? Would either sniperpest or sniperthron fit mwd's? no. Why, sniping occurs 60km-200km, with alpha damage being one of the major factors. Fitting a mwd not only gimps your alpha, it's surplus to requirements.
Roden Shipyards? MWD cap penalty? |
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